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visualizers: use double instead of float
To give us less changes of incorrect values when converting between scales (at the cost of 2x the array size).
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@ -80,8 +80,8 @@ point_cache_contains_set (PointCache *self,
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void
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point_cache_add_point_to_set (PointCache *self,
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guint set_id,
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gfloat x,
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gfloat y)
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gdouble x,
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gdouble y)
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{
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GArray *ar;
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Point point = { x, y };
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