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647 lines
13 KiB
C
647 lines
13 KiB
C
/* Sysprof -- Sampling, systemwide CPU profiler
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* Copyright 2004, Red Hat, Inc.
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* Copyright 2004, 2005, 2006, Soeren Sandmann
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <glib.h>
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#include <string.h>
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#include "sformat.h"
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typedef struct State State;
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typedef struct Transition Transition;
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typedef struct Fragment Fragment;
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/*
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* Format
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*/
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struct SFormat
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{
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State * begin;
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State * end;
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GQueue * types;
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GQueue * transitions;
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GQueue * states;
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};
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/*
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* Type
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*/
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typedef enum
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{
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TYPE_POINTER,
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TYPE_STRING,
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TYPE_INTEGER,
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TYPE_RECORD,
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TYPE_LIST,
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TYPE_FORWARD
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} TypeKind;
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struct SType
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{
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TypeKind kind;
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char *name;
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Transition *enter, *exit;
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SType *target; /* If kind is TYPE_POINTER */
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};
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static void type_free (SType *type);
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/*
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* Transition
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*/
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typedef enum
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{
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BEGIN,
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VALUE,
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END
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} TransitionKind;
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struct Transition
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{
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SType * type;
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TransitionKind kind;
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State * to;
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};
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static Transition *transition_new (SFormat *format,
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TransitionKind kind,
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SType *type,
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State *from,
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State *to);
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static void transition_free (Transition *transition);
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static void transition_set_to_state (Transition *transition,
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State *to_state);
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/*
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* State
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*/
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struct State
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{
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GQueue *transitions;
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};
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static State *state_new (SFormat *format);
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static void state_add_transition (State *state,
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Transition *transition);
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static void state_free (State *state);
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/*
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* Format
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*/
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SFormat *
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sformat_new (void)
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{
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/* FIXME: should probably be refcounted, and an SContext
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* should have a ref on the format
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*/
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SFormat *format = g_new0 (SFormat, 1);
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format->begin = NULL;
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format->end = NULL;
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format->types = g_queue_new ();
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format->states = g_queue_new ();
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format->transitions = g_queue_new ();
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return format;
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}
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void
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sformat_free (SFormat *format)
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{
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GList *list;
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for (list = format->types->head; list; list = list->next)
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{
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SType *type = list->data;
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type_free (type);
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}
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g_queue_free (format->types);
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for (list = format->states->head; list; list = list->next)
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{
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State *state = list->data;
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state_free (state);
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}
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g_queue_free (format->states);
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for (list = format->transitions->head; list; list = list->next)
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{
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Transition *transition = list->data;
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transition_free (transition);
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}
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g_queue_free (format->transitions);
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g_free (format);
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}
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void
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sformat_set_type (SFormat *format,
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SType *type)
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{
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format->begin = state_new (format);
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format->end = state_new (format);
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state_add_transition (format->begin, type->enter);
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transition_set_to_state (type->exit, format->end);
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}
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/*
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* Type
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*/
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static SType *
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type_new (SFormat *format,
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TypeKind kind,
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const char *name)
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{
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SType *type = g_new0 (SType, 1);
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type->kind = kind;
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type->name = name? g_strdup (name) : NULL;
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type->enter = NULL;
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type->exit = NULL;
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type->target = NULL;
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g_queue_push_tail (format->types, type);
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return type;
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}
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static SType *
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type_new_from_forward (SFormat *format,
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TypeKind kind,
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const char *name,
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SForward *forward)
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{
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SType *type;
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if (forward)
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{
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type = (SType *)forward;
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type->kind = kind;
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type->name = g_strdup (name);
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}
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else
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{
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type = type_new (format, kind, name);
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}
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return type;
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}
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static SType *
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type_new_value (SFormat *format, TypeKind kind, const char *name)
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{
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SType *type = type_new (format, kind, name);
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State *before, *after;
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Transition *value;
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before = state_new (format);
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after = state_new (format);
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type->enter = transition_new (format, BEGIN, type, NULL, before);
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type->exit = transition_new (format, END, type, after, NULL);
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value = transition_new (format, VALUE, type, before, after);
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return type;
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}
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static void
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type_free (SType *type)
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{
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g_free (type->name);
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g_free (type);
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}
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SForward *
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sformat_declare_forward (SFormat *format)
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{
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SType *type = type_new (format, TYPE_FORWARD, NULL);
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return (SForward *)type;
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}
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static GQueue *
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expand_varargs (SType *content1,
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va_list args)
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{
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GQueue *types = g_queue_new ();
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SType *type;
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g_queue_push_tail (types, content1);
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type = va_arg (args, SType *);
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while (type)
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{
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g_queue_push_tail (types, type);
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type = va_arg (args, SType *);
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}
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return types;
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}
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SType *
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sformat_make_record (SFormat *format,
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const char *name,
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SForward *forward,
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SType *content,
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...)
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{
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SType *type;
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va_list args;
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GQueue *types;
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GList *list;
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State *begin, *state;
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/* Build queue of child types */
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va_start (args, content);
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types = expand_varargs (content, args);
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va_end (args);
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/* chain types together */
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state = begin = state_new (format);
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for (list = types->head; list != NULL; list = list->next)
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{
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SType *child_type = list->data;
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state_add_transition (state, child_type->enter);
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state = state_new (format);
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transition_set_to_state (child_type->exit, state);
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}
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g_queue_free (types);
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/* create and return the new type */
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type = type_new_from_forward (format, TYPE_RECORD, name, forward);
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type->enter = transition_new (format, BEGIN, type, NULL, begin);
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type->exit = transition_new (format, END, type, state, NULL);
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return type;
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}
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SType *
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sformat_make_list (SFormat *format,
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const char *name,
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SForward *forward,
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SType *child_type)
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{
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SType *type;
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State *list_state;
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type = type_new_from_forward (format, TYPE_LIST, name, forward);
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list_state = state_new (format);
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type->enter = transition_new (format, BEGIN, type, NULL, list_state);
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type->exit = transition_new (format, END, type, list_state, NULL);
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state_add_transition (list_state, child_type->enter);
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transition_set_to_state (child_type->exit, list_state);
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return type;
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}
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SType *
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sformat_make_pointer (SFormat *format,
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const char *name,
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SForward *forward)
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{
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SType *type = type_new_value (format, TYPE_POINTER, name);
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type->target = (SType *)forward;
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return type;
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}
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SType *
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sformat_make_integer (SFormat *format,
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const char *name)
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{
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return type_new_value (format, TYPE_INTEGER, name);
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}
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SType *
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sformat_make_string (SFormat *format,
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const char *name)
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{
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return type_new_value (format, TYPE_STRING, name);
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}
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gboolean
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stype_is_record (SType *type)
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{
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return type->kind == TYPE_RECORD;
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}
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gboolean
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stype_is_list (SType *type)
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{
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return type->kind == TYPE_LIST;
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}
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gboolean
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stype_is_pointer (SType *type)
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{
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return type->kind == TYPE_POINTER;
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}
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gboolean
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stype_is_integer (SType *type)
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{
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return type->kind == TYPE_INTEGER;
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}
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gboolean
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stype_is_string (SType *type)
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{
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return type->kind == TYPE_STRING;
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}
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SType *
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stype_get_target_type (SType *type)
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{
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g_return_val_if_fail (stype_is_pointer (type), NULL);
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return type->target;
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}
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const char *
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stype_get_name (SType *type)
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{
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return type->name;
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}
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/* Consider adding unions at some point
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*
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* To be useful they should probably be anonymous, so that
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* the union itself doesn't have a representation in the
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* xml file.
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*
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* API:
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* sformat_new_union (gpointer content1, ...);
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*
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* char *content = begin_get_union ();
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* if (strcmp (content, ...) == 0)
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* get_pointer ();
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* else if (strcmp (content, ...) == 0)
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*
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* ;
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*
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* Annoying though, that we then won't have the nice one-to-one
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* correspondence between begin()/end() calls and <element></element>s
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* Actually, we will probably have to have <union>asdlfkj</union>
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* elements. That will make things a lot easier, and unions are
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* still pretty useful if you put big things like lists in them.
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*
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* Or maybe just give them a name ...
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*
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* We may also consider adding anonymous records. These will
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* not be able to have pointers associated with them though
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* (because there wouldn't be a natural place
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*
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*
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* Also consider adding the following data types:
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*
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* - Binary blobs of data, stored as base64 perhaps
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*
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* - floating point values. How do we store those portably
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* without losing precision? Gnumeric may know.
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*
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* - enums, stored as strings
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*
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* - booleans.
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*/
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/*
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* State
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*/
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static State *
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state_new (SFormat *format)
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{
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State *state = g_new0 (State, 1);
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state->transitions = g_queue_new ();
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g_queue_push_tail (format->states, state);
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return state;
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}
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static void
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state_add_transition (State *state,
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Transition *transition)
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{
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g_queue_push_tail (state->transitions, transition);
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}
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static void
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state_free (State *state)
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{
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g_queue_free (state->transitions);
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g_free (state);
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}
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/*
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* Transition
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*/
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static Transition *
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transition_new (SFormat *format,
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TransitionKind kind,
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SType *type,
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State *from,
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State *to)
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{
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Transition *transition = g_new0 (Transition, 1);
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transition->type = type;
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transition->kind = kind;
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transition->to = to;
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if (from)
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state_add_transition (from, transition);
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g_queue_push_tail (format->transitions, transition);
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return transition;
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}
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static void
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transition_free (Transition *transition)
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{
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g_free (transition);
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}
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static void
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transition_set_to_state (Transition *transition,
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State *to_state)
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{
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transition->to = to_state;
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}
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/* Context */
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struct SContext
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{
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SFormat *format;
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State *state;
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};
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SContext *
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scontext_new (SFormat *format)
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{
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SContext *context = g_new0 (SContext, 1);
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context->format = format;
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context->state = format->begin;
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return context;
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}
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static SType *
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do_transition (SContext *context,
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TransitionKind kind,
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const char *element)
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{
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GList *list;
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for (list = context->state->transitions->head; list; list = list->next)
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{
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Transition *transition = list->data;
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if (transition->kind == kind)
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{
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if (kind == VALUE || strcmp (transition->type->name, element) == 0)
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{
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context->state = transition->to;
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return transition->type;
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}
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}
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}
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return NULL;
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}
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SType *
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scontext_begin (SContext *context,
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const char *element)
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{
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return do_transition (context, BEGIN, element);
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}
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SType *
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scontext_text (SContext *context)
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{
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return do_transition (context, VALUE, NULL);
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}
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SType *
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scontext_end (SContext *context,
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const char *element)
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{
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return do_transition (context, END, element);
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}
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gboolean
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scontext_is_finished (SContext *context)
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{
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return context->state == context->format->end;
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}
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void
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scontext_free (SContext *context)
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{
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g_free (context);
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}
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/* assorted stuff */
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#if 0
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static const State *
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state_transition_check (const State *state,
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const char *element,
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TransitionKind kind,
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SType *type)
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{
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GList *list;
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for (list = state->transitions->head; list; list = list->next)
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{
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Transition *transition = list->data;
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if (transition->kind == kind &&
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strcmp (element, transition->element) == 0)
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{
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*type = transition->type;
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return transition->to;
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}
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}
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return NULL;
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}
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static const State *
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state_transition_begin (const State *state, const char *element, SType *type)
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{
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return state_transition_check (state, element, BEGIN, type);
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}
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static const State *
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state_transition_end (const State *state, const char *element, SType *type)
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{
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return state_transition_check (state, element, END, type);
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}
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static const State *
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state_transition_text (const State *state, SType *type, SType *target_type)
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{
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GList *list;
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for (list = state->transitions->head; list; list = list->next)
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{
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Transition *transition = list->data;
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if (transition->kind == VALUE)
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{
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*type = transition->type;
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if (*type == TYPE_POINTER && target_type)
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*target_type = transition->target_type;
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/* There will never be more than one allowed value transition for
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* a given state
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*/
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return transition->to;
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}
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}
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return NULL;
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}
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#endif
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